Build a 3D Editor in SwiftUI and SceneKit

I was working on an article that relied on having a 3D editor of sorts to set up a simulation, and well — more than halfway through, it became evident that the simple editor I had built was not going to cut it. So I decided to document my journey rebuilding said the simple editor. Join me in this tale to discover what I built, how I made it, why it didn’t work, and how I fixed it.

The Challenges

Bon — so here is the rub. The goal was to build a 3D editor that I could use to create pictures like this, with the challenge of placing the cubes. Although I didn’t know it then, I would face and fix seven problems.

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Tags: Editor SwiftUI