Build a 3D Editor in SwiftUI and SceneKit
<p>I was working on an article that relied on having a 3D editor of sorts to set up a simulation, and well — more than halfway through, it became evident that the simple editor I had built was not going to cut it. So I decided to document my journey rebuilding said the simple editor. Join me in this tale to discover what I built, how I made it, why it didn’t work, and how I fixed it.</p>
<h1>The Challenges</h1>
<p>Bon — so here is the rub. The goal was to build a 3D editor that I could use to create pictures like this, with the challenge of placing the cubes. Although I didn’t know it then, I would face and fix seven problems.</p>
<p><a href="https://betterprogramming.pub/build-a-3d-editor-in-swiftui-and-scenekit-7a680e95d8a"><strong>Website</strong></a></p>