Dr Elderberry & The Tardigrades of Mana: Week 1
<h2>Ready, aim…</h2>
<p>I’ve had some time after development to reflect on the <a href="https://nicholasbarnes.itch.io/dr-elderberry-the-tardigrades-of-mana" rel="noopener ugc nofollow" target="_blank">prototype</a> I made, and have decided what to do next.</p>
<p>Even though it kind of works as a proof of concept, it doesn’t include all the features necessary to express what I believe is possible:<strong> an anti-violence action game that uses energy exchange as a metaphor for human relationships. </strong>To do that, I’ll need to:</p>
<ol>
<li>Improve the core game loop/mechanics. Varied creature ailments need to be tightly related to discovering the cures and the health of the environment.</li>
<li>Progress the character/environment/UI art and design to the high standard I envision. The visuals will be a big draw for this game, because that’s where I am more experienced and can lean into, eg: unique creature behaviour as response to trauma and multiple character death animations.</li>
<li>Implement proper sound and music. This is integral to the game feel, and will also be part of the mana puzzles that reveal the cures.</li>
</ol>
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