Dr Elderberry & The Tardigrades of Mana: Week 1

<h2>Ready, aim&hellip;</h2> <p>I&rsquo;ve had some time after development to reflect on the&nbsp;<a href="https://nicholasbarnes.itch.io/dr-elderberry-the-tardigrades-of-mana" rel="noopener ugc nofollow" target="_blank">prototype</a>&nbsp;I made, and have decided what to do next.</p> <p>Even though it kind of works as a proof of concept, it doesn&rsquo;t include all the features necessary to express what I believe is possible:<strong>&nbsp;an anti-violence action game that uses energy exchange as a metaphor for human relationships.&nbsp;</strong>To do that, I&rsquo;ll need to:</p> <ol> <li>Improve the core game loop/mechanics. Varied creature ailments need to be tightly related to discovering the cures and the health of the environment.</li> <li>Progress the character/environment/UI art and design to the high standard I envision. The visuals will be a big draw for this game, because that&rsquo;s where I am more experienced and can lean into, eg: unique creature behaviour as response to trauma and multiple character death animations.</li> <li>Implement proper sound and music. This is integral to the game feel, and will also be part of the mana puzzles that reveal the cures.</li> </ol> <p><a href="https://medium.com/@wellwood.studio/dr-elderberry-the-tardigrades-of-mana-week-1-e1b77fb66468"><strong>Visit Now</strong></a></p>
Tags: Dr Elderberry