anxiety.exe — back to development… again!
<p>When I came up with <em>anxiety.exe</em> (when was it…), my main vision for the game was to simulate a user’s mind as a mindOS — a cute computer-like interface.</p>
<p>Memories were supposed to be stored like image files, thoughts as notes, conversations as e-mails and chats… Chat, right. It was supposed to be the main feature — a chat with an unknown person, later revealed as a player’s anxiety. In between, I wanted multiple cozy minigames that help the player learn about strategies to fight that anxiety (with explanations — for example focusing on breathing is a popular one, but not everyone knows why it is working) and thanks to clearing them, unlock new answers in the chat.</p>
<p>In short, it was meant to be a calm, educational game about different ways to deal with anxiety and mental disorders in general.</p>
<p><a href="https://medium.com/@ur.kempa/anxiety-exe-back-to-development-again-7cc7160901b9"><strong>Read More</strong></a></p>