How Bethesda Designs for Moments
<p><em>Starfield</em> has been released lately and is a huge deal for the industry — with this being the first original IP from Bethesda in years, and taking the fantasy developer to the realm of the sci-fi. With that said, if you’re hoping that this would be a bold new world for the studio, it is not. <em>Starfield</em> represents the peak of Bethesda’s, and by extension, the distinction of CRPG design and why this kind of gameplay just doesn’t interest me. At long last, I think I can finally explain why this kind of CRPG design has yet to grab me.</p>
<h1>A Slice of Swords and Lasers</h1>
<p>For people reading this, let me just say that this is not going to be a review of <em>Starfield</em>, I spent about 90 minutes in the game, didn’t enjoy it, and uninstalled it after two different game crashes. I recently finished my book on RPG design, and one of the hardest parts of it was trying to break down the differences between a JRPG and a CRPG.</p>
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