Cyberpunk 2077 — Mission Choices

<h1>The Situation</h1> <p>Let me start with my summary on the initial article:</p> <blockquote> <p>While there are different ways to solve a &ldquo;zone&rdquo;, the quests themselves rarely change despite having dialogue options that suggest they would.</p> </blockquote> <p>The problem here is that while the game provides you with so many talking options, impactful results rarely come out of them.</p> <p>The possible kinds of change I&rsquo;m talking about are as follows, from easiest to hardest.</p> <ol> <li><strong>Minor Impact:</strong>&nbsp;ie your choices change some sort of detail or a single step. e.g the gig where we look for the honest cop. A Nomad V can talk to the nomad NPC to skip the payment.</li> <li><strong>Mission Content:&nbsp;</strong>ie your choices change how the quest plays out. A well-done example is the Maelstrom Gang investigation.</li> <li><strong>Mission-Chain Content:&nbsp;</strong>ie your choices change how future missions play in that chain. Imagine if you could save either Mitch or Scorpion in the AV crash zone and the selected person appeared in the rest of the Nomad missions, providing alternative mission content and dialogues</li> <li><strong>Change outside the mission:</strong>&nbsp;ie your choices have an effect on things outside that mission and mission chain. Imagine if you had a way to save T-Bug, for instance, and she would be with you throughout the game.</li> </ol> <p>Now let&rsquo;s judge Cyberpunk 2077 regarding these.</p> <p><a href="https://ekrematamer.medium.com/cyberpunk-2077-quest-choices-e77a2cf98f83"><strong>Website</strong></a></p>
Tags: Cyberpunk