Life, Hacked: ‘No Save Points’ Turns One Artist’s Life Into A Game And Hands You The Controller (REVIEW)

<p>Once upon a time, we debated over whether video games could be art.</p> <p><em>No Save Points</em>, the latest immersive production from Outside the March, has turned this question on its head. Could art, specifically a play, be a video game?</p> <p>Combining cutting-edge technology, theatre, and memoir,&nbsp;<em>No Save Points</em>&nbsp;uses video games to explore S&eacute;bastien Heins&rsquo; personal journey of coming to terms with his mother&rsquo;s Huntington&rsquo;s Disease diagnosis. Billed as a &ldquo;play you can play,&rdquo; the show allows the audience to &lsquo;control&rsquo; the performance. As one of the first participants in the BMO Labs artist in residency program, Heins worked alongside BMO Labs Director, David Rokeby, to develop the technology that brought&nbsp;<em>No Save Points</em>&nbsp;to life. Through motion capture, haptic technology, and a hacked Gameboy, Heins is transformed into a video game character, and the audience is given the controller.</p> <p><a href="https://noproscenium.com/life-hacked-no-save-points-turns-one-artist-s-life-into-a-game-and-hands-you-the-controller-4c68e0b47b6c"><strong>Visit Now</strong></a></p>