Life, Hacked: ‘No Save Points’ Turns One Artist’s Life Into A Game And Hands You The Controller (REVIEW)
<p>Once upon a time, we debated over whether video games could be art.</p>
<p><em>No Save Points</em>, the latest immersive production from Outside the March, has turned this question on its head. Could art, specifically a play, be a video game?</p>
<p>Combining cutting-edge technology, theatre, and memoir, <em>No Save Points</em> uses video games to explore Sébastien Heins’ personal journey of coming to terms with his mother’s Huntington’s Disease diagnosis. Billed as a “play you can play,” the show allows the audience to ‘control’ the performance. As one of the first participants in the BMO Labs artist in residency program, Heins worked alongside BMO Labs Director, David Rokeby, to develop the technology that brought <em>No Save Points</em> to life. Through motion capture, haptic technology, and a hacked Gameboy, Heins is transformed into a video game character, and the audience is given the controller.</p>
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