Clean Code: Objects and Data Structures
<h2>In the world of software development, writing clean and maintainable code is a paramount goal. The “Clean Code: Objects and Data Structures” chapter provides a set of foundational principles that can guide developers toward crafting code that is not only functional but also comprehensible and adaptable.</h2>
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<p>To understand the basics of programming, it is important to know the difference between a class and an object.</p>
<h1>What is a class?</h1>
<p>A class is a blueprint or a template for creating objects. It defines the properties (attributes/fields) and behaviours (methods/functions) that objects of that class will have. It encapsulates the data and operations related to a specific concept.</p>
<h1>What is an object?</h1>
<p>An object is an instance of a class. It represents a specific occurrence of the concept defined by the class. Objects hold data (attributes) and can perform actions (methods) defined in the class.</p>
<h2>1. Hide Internal Structure:</h2>
<p>This principle encourages encapsulation. The internal details of a class or object should be hidden from the outside world. Only the necessary and well-defined interfaces should be exposed, reducing dependencies and making it easier to modify the internals without affecting external code.</p>
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