The Era of the Caveman Game: Our 20th Century Stone Age
<p>There is a such thing as a “stock character” in all forms of media and fiction. They serve as almost pre-established, self-explanatory archetypes that you can conceivably describe a character as “oh, he’s like Han Solo,” and someone knows what that means. The character is suave, rugged and roguish. There are countless examples of archetypal character molds throughout storytelling, and one of my very favorite is the caveman. A generic club wielding primitive man who either exists in his own fictional interpretation of the Stone Age, where he battles dinosaurs, eats comically large chunks of meat and gets into all sorts of prehistoric high jinks, <em>or</em> we get the caveman who was frozen in a block of ice for millennia and upon thawing, he finds himself in whatever era he was written to be in, like some sort of Captain America clad in a sabre-tooth tiger pelt and brandishing a mammoth bone as a weapon.</p>
<p>The caveman has been featured across fiction for many decades. Whether it’s TV shows like <em>Captain Caveman</em>, the infamous Geico-created <em>Cavemen</em>, <em>The Flintstones</em>, Genndy Tartakovsky’s <em>Primal, </em>or novels like <em>The Clan of the Cave Bear</em> and even into major motion pictures such as <em>The Croods, 10,000 B.C., Encino Man</em> and countless other prehistoric tales. Video games are no different. We had a huge stretch of games spanning the first few generations of consoles that featured spectacular Stone Age settings.</p>
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