How to Build a Game for the Playdate Console Using the Playdate SDK and Lua
<p>A little while ago, Panic and teenage engineering revealed their new indie console: Playdate.</p>
<p>It’s a cute, fun little device with a 1-bit screen, a classic design and…a crank. Yep, a crank.</p>
<p>Needless to say, this random but loveable device really piqued my interest.</p>
<p><iframe frameborder="0" height="480" scrolling="no" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FHdF3CnFvxg4%3Ffeature%3Doembed&display_name=YouTube&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DHdF3CnFvxg4&image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FHdF3CnFvxg4%2Fhqdefault.jpg&key=a19fcc184b9711e1b4764040d3dc5c07&type=text%2Fhtml&schema=youtube" title="Say Hello to Playdate!!" width="854"></iframe></p>
<p>So, when I finally received my console in the post, I decided I would try my hand at creating a game for it. I love football (soccer for those of you across the pond) — so the game I had in mind was that of a goalkeeper who has to save shots from hitting the back of their net.</p>
<p>After about three weekends of tinkering and a few gotcha moments, I finally released my game on Itch. You can <a href="https://mj4d.itch.io/keeper" rel="noopener ugc nofollow" target="_blank">download it here for free</a> if you want to give it a whirl.</p>
<p>As I was developing the game, there were a few times I thought “I really wish someone had made tutorials on how to do this”. So that’s what I’m going to try to do in this series of posts. I’m going to explain exactly how I built my game, with the hope that it helps others understand how to build their games for the Playdate too.</p>
<p><a href="https://betterprogramming.pub/how-to-build-a-game-for-the-playdate-console-using-the-playdate-sdk-and-lua-cc8fd2079433"><strong>Click Here</strong></a></p>