The Torontopoly of My Design, or, the Boardgame of Survival

<p>Toronto scares the hell out of me. No wonder I have hermit tendencies; I feel like I&rsquo;m taking my life into my hands every time I go out the door into &lsquo;The Big Smoke&rsquo;.</p> <p>It&rsquo;s like a freaking zoo out there! I swear they should make a board game based on living in Toronto. I know that a few years back there was a promotional game called &ldquo;Torontopoly&rdquo; made to promote tourism. All of the usual spaces like &ldquo;Boardwalk&rdquo; and &ldquo;Reading Railroad&rdquo; were replaced by Toronto businesses.</p> <p>If I&rsquo;d been in charge of designing &ldquo;Torontopoly&rdquo;, I know for a fact the game would be lot more true to life. Oh sure, it&rsquo;d be like &ldquo;Monopoly&rdquo;&hellip;but the object of the game would be to get around the board ONCE,&nbsp;<em>ALIVE</em>. In relatively one piece, of course; a missing wallet, car, or earlobe is acceptable.</p> <p><a href="https://medium.com/@danielrobertproulx/the-torontopoly-of-my-design-or-the-boardgame-of-survival-16e64c0fd5b4"><strong>Website</strong></a></p>