Ballistic Trajectory in Unity3D
<p>In order to model the physics for simulating a ballistic trajectory, we will require a few tools from physics and math. The tools are equations that will help us rearrange variables so we end up with other useful equations or mathematical expressions. These equations will help us calculate the required velocity to hit a target at a landing position from a launch position.</p>
<p>At the end, we will implement these equations using C#, inside Unity3D’s game engine to simulate the ballistic trajectory of an object.</p>
<p>We begin by introducing the 3 kinematic equations used throughout this exercise.</p>
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