Playground for Autonomous Racing — Part 5

<p>Before we can determine the best way to guide our vehicle, we must first establish a means of comprehending the environment surrounding it. In the real world, a variety of sensors assists the vehicle in &ldquo;seeing&rdquo; its surroundings. A common method involves utilizing LiDAR to create a detailed 3D depth map. On the other hand, Tesla pursues a &ldquo;pure vision&rdquo; approach, making decisions based on camera images.</p> <p>Given that the primary goal of this project is to let anyone try to program an autonomous driving car without much prerequestise knowledge barriers. We will skip those low-level image processing or recognition tasks. Instead, users will have direct access to processed information, such as object distances. Therefore, in this section, we&rsquo;ll begin constructing the distance sensor for our car.</p> <p><a href="https://medium.com/@kelvinkoko/playground-for-autonomous-racing-part-5-981e1f28809d"><strong>Read More</strong></a></p>