Day 60 With GDHQ: Saving Development Time With an Asset Database
<p>I’m no 3D modeler, at least not currently. Fortunately you don’t have to be, between the <a href="https://assetstore.unity.com/" rel="noopener ugc nofollow" target="_blank">Unity Asset Store</a>, and third party databases like <a href="https://filebase.gamedevhq.com/" rel="noopener ugc nofollow" target="_blank">Filebase</a> you can most likely find what you need without having to make it yourself.</p>
<p>The Unity Asset Store is built into the editor, but to make use of a third party database, you’ll likely need to add a plug-in to your project.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*KpWx96x6Qf6rEhiRrIVIDA.png" style="height:696px; width:700px" /></p>
<p>example import from the Filebase plug-in</p>
<p>For the sake of consistent examples, I will be going over importing via Filebase.</p>
<p>To import third party packages into Unity navigate to <strong>Assets > Import Package > Custom Package.</strong></p>
<p><a href="https://medium.com/@nikolainelson/day-60-with-gdhq-saving-development-time-with-an-asset-database-ae1eb3c32125"><strong>Learn More</strong></a></p>