Day 60 With GDHQ: Saving Development Time With an Asset Database

<p>I&rsquo;m no 3D modeler, at least not currently. Fortunately you don&rsquo;t have to be, between the&nbsp;<a href="https://assetstore.unity.com/" rel="noopener ugc nofollow" target="_blank">Unity Asset Store</a>, and third party databases like&nbsp;<a href="https://filebase.gamedevhq.com/" rel="noopener ugc nofollow" target="_blank">Filebase</a>&nbsp;you can most likely find what you need without having to make it yourself.</p> <p>The Unity Asset Store is built into the editor, but to make use of a third party database, you&rsquo;ll likely need to add a plug-in to your project.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*KpWx96x6Qf6rEhiRrIVIDA.png" style="height:696px; width:700px" /></p> <p>example import from the Filebase plug-in</p> <p>For the sake of consistent examples, I will be going over importing via Filebase.</p> <p>To import third party packages into Unity navigate to&nbsp;<strong>Assets &gt; Import Package &gt; Custom Package.</strong></p> <p><a href="https://medium.com/@nikolainelson/day-60-with-gdhq-saving-development-time-with-an-asset-database-ae1eb3c32125"><strong>Learn More</strong></a></p>