Why You Should Give Arkham Origins Another Chance
<p>Released in 2013 just two years after <em>Arkham City</em>, the new open world Batman game was set to be the first in a prequel series set in the early years of Batman’s career. It was produced and released by a different arm of Rocksteady that had released the multi award-winning <em>Arkham Asylum </em>and <em>Arkham City</em>.</p>
<p>It lacked the voices of Kevin Conroy (Batman) and Mark Hamill (Joker), replacing them with Roger Craig Smith and Troy Baker respectively.</p>
<h1>What Did It Get Wrong?</h1>
<p>It was criticised for having less fluid combat mechanics, a repetitive map (two areas of Gotham separated by a long bridge, the northern section of which was the same map as <em>Arkham City</em> — albeit at an earlier period than the in-game story).</p>
<p>Many elements from <em>Arkham City</em> were simply rehashed, including side missions and collectibles, arguably many of these are less interesting than in <em>City,</em> most of which fail to advance the story in any meaningful way<em>.</em> These are little better than <em>Assassin’s Creed’s</em> fetch quests and just as pointless.</p>
<p>All of these criticisms are valid, but that doesn’t make it a bad game.</p>
<p><a href="https://medium.com/let-s-play/why-you-should-give-arkham-origins-another-chance-7d816b4bebf6"><strong>Learn More</strong></a></p>