Creating AR Multiplayer App in Unity

<p>Using&nbsp;<strong>EdgeMultiplay</strong>&nbsp;and<strong>&nbsp;Unity AR Foundation</strong>, you can easily create an Augmented Reality Multiplayer Game that works on Android &amp; iOS</p> <p><strong>Unity AR Foundation</strong>&nbsp;utilizes (iOS ARKit &amp; Android AR Core) to make creating crossPlatform Augmented Reality Apps easier with less configuration.</p> <p><strong>EdgeMultiplay</strong>&nbsp;adds another layer of abstraction to enable creation of Augmented Reality Multiplayer experiences with less configuration and ease of use.</p> <p>The problem with Augmented Reality Multiplayer games is the global position vs local position, Since AR Camera position is driven by the actual Location of the app user (AR Pose Driver or Tracked Pose Driver), the position of the World Origin and Syncing the Players and other GameObjects becomes challenging.</p> <p>In&nbsp;<strong>EdgeMultiplay</strong>, you can define your own world origin and spawn the players relative to this world origin transform. Also, when it comes to syncing players position and rotation you can sync their local position and/or rotation relative to your own world origin.</p> <p><a href="https://ahmedschrute.medium.com/creating-ar-multiplayer-app-in-unity-da2b165a8921"><strong>Website</strong></a></p>
Tags: AR Multiplayer