Algorithmic Glider Design— Stitching Surfaces

<p>So now we have concave surfaces, we need something better than the pyramid shape to start from.</p> <p>I took a traces outline of an aerofoil that I wanted to extrude into 3D:</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*tseaSM1rkIkf1lz6ND8tcg.jpeg" style="height:424px; width:700px" /></p> <p>Traced resolution: 0.5 in y and 1 in x</p> <p>To turn this into a solid I needed to extrude the points along the z direction.</p> <p>This was straightforward, keeping the points indexable in a list, I went around the profile&nbsp;<code>depth / z_resolution</code>&nbsp;times, adding new points with&nbsp;<code>(x_i, y_i, i * z_resolution)</code>&nbsp;each time.</p> <p>To stitch together the surfaces, I traced the top surface from the point of extrusion:</p> <p><a href="https://luanvanpletsen.medium.com/algorithmic-glider-design-stitching-surfaces-ee276baf4535"><strong>Visit Now</strong></a></p>