How to Become a Game Designer

<p>That&rsquo;s pretty much it. The game you make doesn&rsquo;t have to have a large scope or be complex. It can be two minutes of gameplay, or something with the simplest game loop, like earning points for completing an action. It doesn&rsquo;t even have to be digital.</p> <p>I&rsquo;ve made over 50 games across maybe 30 teams. Some games never got finished, some sucked, some were played by thousands, some have been card games, some have been digital, a lot were made in game jams. I learned a ton about collaboration and scope as part of all of this.</p> <p>As a professional designer it&rsquo;s important to be able to curate ideas, design systems, take a methodical approach to solving problems, and collaborate with stakeholders. I&rsquo;ve written about this in&nbsp;<a href="https://bootcamp.uxdesign.cc/the-top-5-skills-every-game-designer-needs-d0de672cc846" rel="noopener" target="_blank">The Top 5 Skills Every Game Designer Needs</a>.</p> <p>I&rsquo;m sure you want to know something a little more practical, so let&rsquo;s look at a few ways to get started making a game.</p> <h2>Join a Game Jam</h2> <p>At one point in my life I was an intern designer at a small games studio funded by my university. Someone invited me to a&nbsp;<a href="https://en.wikipedia.org/wiki/Game_jam" rel="noopener ugc nofollow" target="_blank">game jam</a>. I was afraid to say yes; I wasn&rsquo;t an experienced designer, I didn&rsquo;t have a lot of experience in Unity, and I had never made an entire experience. But I said yes.</p> <p><a href="https://bootcamp.uxdesign.cc/how-to-become-a-game-designer-1a920c704eed"><strong>Click Here</strong></a></p>
Tags: Game Designer