How to Become a Game Designer
<p>That’s pretty much it. The game you make doesn’t have to have a large scope or be complex. It can be two minutes of gameplay, or something with the simplest game loop, like earning points for completing an action. It doesn’t even have to be digital.</p>
<p>I’ve made over 50 games across maybe 30 teams. Some games never got finished, some sucked, some were played by thousands, some have been card games, some have been digital, a lot were made in game jams. I learned a ton about collaboration and scope as part of all of this.</p>
<p>As a professional designer it’s important to be able to curate ideas, design systems, take a methodical approach to solving problems, and collaborate with stakeholders. I’ve written about this in <a href="https://bootcamp.uxdesign.cc/the-top-5-skills-every-game-designer-needs-d0de672cc846" rel="noopener" target="_blank">The Top 5 Skills Every Game Designer Needs</a>.</p>
<p>I’m sure you want to know something a little more practical, so let’s look at a few ways to get started making a game.</p>
<h2>Join a Game Jam</h2>
<p>At one point in my life I was an intern designer at a small games studio funded by my university. Someone invited me to a <a href="https://en.wikipedia.org/wiki/Game_jam" rel="noopener ugc nofollow" target="_blank">game jam</a>. I was afraid to say yes; I wasn’t an experienced designer, I didn’t have a lot of experience in Unity, and I had never made an entire experience. But I said yes.</p>
<p><a href="https://bootcamp.uxdesign.cc/how-to-become-a-game-designer-1a920c704eed"><strong>Click Here</strong></a></p>