Using Levers and Joysticks to Create a 3D User Interface
<p>Since this project has been designed to be free of programming, there is a package we can download called the <a href="https://drive.google.com/file/d/1wjusSdt2NGgI1tINyHKlAayvDAtsdRGP/view" rel="noopener ugc nofollow" target="_blank">XRIT example project</a>. This is essentially a example of many features included in the XR Interaction Toolkit. We will be using this toolkit to borrow features for our project.</p>
<p>Once downloaded, drag the package into our project and open the XRI_Examples_Main scene.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:326/1*1ckwpfphPJDonMiOLxkbgg.png" style="height:512px; width:326px" /></p>
<p>It should look like this:</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*2MbLDDDLMOK3BxBm7tNbsQ.png" style="height:393px; width:700px" /></p>
<p>This essentially provides us with examples of everything that the XR Interaction Toolkit can do and also things we can borrow ;)</p>
<p>Let’s start by adding a Lever into our Pentathlon project. Go into the XRI Examples folder and open the Prefabs folder.</p>
<p><a href="https://medium.com/@eveciana21/using-levers-and-joysticks-to-create-a-3d-user-interface-12caed473b60"><strong>Read More</strong></a></p>