Math for Transforming 3D Geometry

<p>The positions of things in graphics are usually represented by vectors. The first number in a vector is called the x-coordinate and the second number is called the y-coordinate. Each number represents a dimension; a 3-dimensional vector has an additional coordinate called z.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*oso3_4WSj3PruWgZRSGr9Q.png" style="height:118px; width:700px" /></p> <p>Here are two different vectors, a and b. a&rsquo;s x coordinate is 2 and its y coordinate is 3. Since these vectors have two numbers each, they represent positions in 2-dimensional space.</p> <p><a href="https://medium.com/@Jacob_Bell/math-for-transforming-3d-geometry-2817d12dd4a9"><strong>Website</strong></a></p>
Tags: 3D Geometry