Game analytic power: how we process more than 1 billion events per day

<p><em>Learn how we process more than 1 billion events per day: we built our own tool to collect, store, and perform analytic queries with event data. Find out more about the tech behind the tool, and how we&rsquo;re able to perform at such a high level.</em></p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*sHkwmFqHfUzwsn-aoi3Xdw.png" style="height:313px; width:700px" /></p> <p>When we operate our mech shooter, War Robots, and our other games, we want to know what&rsquo;s going on there; it&rsquo;s also nice to know what&rsquo;s happening on the servers &mdash; this means we need to collect events. Obviously, it&rsquo;s impossible to do this manually, necessitating some kind of system. To that end, at our studio, we have AppMetr, which has been helping us out for years.</p> <p>In this article, we&rsquo;ll talk about how we collect events from our mobile devices and servers, how we store them, and why we don&rsquo;t use ready-made analytical databases.</p> <p><a href="https://medium.com/my-games-company/game-analytic-power-how-we-process-more-than-1-billion-events-per-day-433ef64f77b6"><strong>Read More</strong></a></p>
Tags: Billion Events